Warm Ale and Mud
I am going to try a blog.
I do have a website that shows my Warm Ale and Mud stuff:
https://angelbarracks.co.uk/
However it does not have a comments section so I thought maybe I would give here a go and see how it pans out.
So what is this Warm Ale and Mud all about?
I am playing Warhammer Fantasy Battle 3rd edition and I am building the village of Heiligsheld and its surrounds.
It is a homebrew village/locale set in Stirland.
So what is this Warm Ale and Mud all about?
I am playing Warhammer Fantasy Battle 3rd edition and I am building the village of Heiligsheld and its surrounds.
It is a homebrew village/locale set in Stirland.
Once I have enough of the places modelled, buildings, scenery and the people that live there, I will begin to tell stories about the village.
These will be played out as games and then published here.
We will learn how the village got its name, why it is not on any Imperial maps, how Fraulein Pfiezel came to have what appears to the skull of a beastman on her door, why Otto Klept spends most of his time in the pillory, and much more.
It will be almost like a collection of short stories about the village told and modelled in miniature form.
The soldiers garrisoned at Heiligsheld are all oldwarhammer sculpts and the buildings are all scratch built but based on the great Townscape ones from back in the 80’s.
I am going to try and keep most of the civilians of the village as oldhammer citadel sculpts too.
I am going to try and keep most of the civilians of the village as oldhammer citadel sculpts too.
It is a return to the oldhammer days where story and narrative was king.
This is going to be good. It seems we share sources of inspiration e.g. Oldhammer Citadel lead, early WFB/WRFP plus the marvellous setting, scenario & scenery packs.
ReplyDeleteI’m still surprised you’ve opted for WFB3 rather than Mordheim as your rules engine. For the skirmish stuff at least.
Thanks!!
DeleteI don't really like the Mordheim engine.
It shares a lot with the system changes that came in with 4th which are not my cup of tea.
The key things I don't like:
Charging means you attack first.
WS vs WS is 4+ rather than 5+.
STR gives you a saving throw modifier.
Lack of INT, CL and WP stats.
To me these are changes that encourage people to rush into combat rather than play more according to the story/scenario.
Armour is also pretty cruddy in Mordheim compared to WFB 3rd too.
Horses for courses obviously but 3rd is my favourite core engine from the WFB iterations.
As for inspiration, the early stuff was for me so much nicer.
One of the reasons I liked and still like oldhammer, is the world GW wanted to build.
It was not about just soldiers and armies, they had a butt tonne of civilians.
The townscape style buildings had character; they had people that lived in them, and these people had stories and lives, and they had their own models.
It was about being part of a world, and that world had it’s mundane and ordinary, and that ordinary is what helped make the world so extraordinary, it was a real place, not just some battlefields of polystyrene ceiling tile hills and lichen bushes.
It was tangible world and you could watch it grow and help it grow, and any time you fancied it, you could leap in and help save the ordinary mundane folk from the likes of Ruglud, Kemmler, Mordini and so on.
It was a world you could build and add your own spin on, and that was OK.
The old GW invited you into a world idea they started and said, go make stuff up, have fun.
The new GW is all about corporate brands, official models, defined army lists and tournament legal models.
They used to invite you to play in a shared setting, now they tell you how you must play and what with.
Not for me.
Fair enough. I’d probably change those problematic Mordheim things in your shoes and keep the good bits.
DeleteThere’s a frustrated dungeon master in many of us.
Ha Ha, don't get me started on how I play WFRP :D
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