Sylvania Wakes
With my Stirland garrison of Heiligsheld being complete it is time to turn to the enemy, the undead of neighbouring Sylvania.
My Undead forces are here:
Due to the nature of them I figured they will be quicker to paint than my fleshy human fancy uniformed chaps.
This pleases me as my humans take me about 8 hours a model to paint.
The zombies have flesh and bone and metal and cloth and they are my biggest unit so they will take longer than the simpler skellibobs.
Having left the largest of my human units to last and regretting it, I decided to paint my largest and hardest undead unit first.
But I did not pay anywhere as much time on them and this is very clear if you look closely at them.
One of the things I wanted to do in terms of their appearance is make them drab.
So they have only a few colours, all the hair is black and all the leather/cloth is brown.
This helps make them more of a dull shambling mob of meh.
Another thing I wanted to do was make them look like they bring death with them.
So I used a browner static grass than normal, more leaves, no pretty shrubs/flowers and I added brown fern/bracken. The idea being that their very presence brings death and decay to the very ground they walk.
These are really enjoyable. I love the idea of the decay shown in the bases, it's great how much depth it adds to the whole thing
ReplyDeleteThank you.
DeleteNormally I don't like it when the bases do not match the playing surface, but here I think it makes sense.
Hey, these came out really well did’t they? I like the green skin and the little ratty nice touch!
ReplyDeleteThank you.
DeleteGotta use a colour like the old citadel rotten flesh I think it was called?
I did toy with the idea of various stages of decomposition but that would have taken too long.
All in all not bad for about 25 hours, which for me is lightning fast!
Can’t remember if it was rotten or rotting flesh.
DeleteWhichever it seemed fitting to use my bottle of Vallejo Dead Flesh.
Delete