Following on from the Sylvanian zombies of here . I have done the second of my three undead units, some archers. I am using the simple dark red and black scheme of dread Sylvania, as was hinted on the banner of the zombies. However where the zombies are just any old peasants risen from the dead, the skeleton archers are former soldiers and as such the remains of their uniforms can be seen. I was not sure if to stick with the darker dying grass and brown fern bases as in my mind the putridness of the zombies decaying bodies helped this theme make sense, where as the skeletons are just dry bones. So whilst the zombies clearly make worse the land upon which they walk (shamble) do the skeletons? I decided yes, they are dead and animated by foul magics so they have the taint of death and decay about them, plus also the army would look odd if the bases were not all the same. So here they are: Oh, I decided not to go for white bones as was common back in the day, in my head that did not seem ...
Right, work begins on the notheim stuff. Each warband needs a leader and the more dramatic the better right? Seeing as I am sticking with Warhammer feels and not going down the Hammer Horror route I have these 2 as my warband leaders. The vampire Ingrid Karnstein and hunter of the undead Piotr Von Heiligsheld and his hound Kiszen. Nothing is finished yet, Ingrid is a WIP.
I am going to try a blog. I do have a website that shows my Warm Ale and Mud stuff: https://angelbarracks.co.uk/ However it does not have a comments section so I thought maybe I would give here a go and see how it pans out. So what is this Warm Ale and Mud all about? I am playing Warhammer Fantasy Battle 3rd edition and I am building the village of Heiligsheld and its surrounds. It is a homebrew village/locale set in Stirland . Once I have enough of the places modelled, buildings, scenery and the people that live there, I will begin to tell stories about the village. These will be played out as games and then published here. We will learn how the village got its name, why it is not on any Imperial maps, how Fraulein Pfiezel came to have what appears to the skull of a beastman on her door, why Otto Klept spends most of his time in the pillory, and much more. It will be almost like a collection of short stories about the village told and modelled in miniature form. The soldiers garriso...
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